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On a side note, I don't quite agree with this.
#Ifactor software developer salary tv
A more common example shown on tv is Holmes on Holmes where a contractor has came in to do a job and bilked the unsuspecting homeowner out of a lot of cash only to have Mike Holmes come in and fix the issue.
#Ifactor software developer salary professional
A client will hire a network professional who turns out to be a self taught ID10T that charges the client an absorbent amount of money to fix something that they, the professional techie, screwed up to begin with. I see it all the time in the tech industry. However this is an issue not confined to the field of instructional design. Instructional Designers making training materials who do not understand learning theories or principals. With that being said, I can understand your frustration with poor instructional designers and this is a valid argument currently being made in the realm of academia. In my opinion this person's website alone questions their ability as an instructional designer and I would not hire them specifically because of their lack of attention to detail. When I navigated back to the website not only could I not find any of their previous examples that they so proudly boasted of, but their website contained a lot of broken links and confusing navigation. I know I have seen an individual recently posting in these forums that boasts how well they could design instructional materials with a link back to their website. Not everyone can do what they say they can and a portfolio and references is how you weed these individuals out. If you think about it, that's why there are different shop rates and as they say, you get what you pay for if you fail to check out the person before you hire them. At the lowest end, plot what you'd need to bring in to make it worth it (consider tool cost, etc.) I think this is key to setting your rates. YMMV.ĭepending on where you fall on the capability scale, this could be right on the money. Looking at the total in this scenario, if you're spending 80 hours of design time, you'd be looking at an upper end of $60 / hour. That places your provided value at $4800. If you're level of quality match on the outcome is equivalent to average, you might be looking at an 8K total delivery for e-learning presentation with course features. So let's say your contribution to the total effort is 60%. If you aren't doing QA or project management, take it out. If you aren't doing assembly or custom programming, take that out. If you aren't doing graphic design, take that out.
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You need to take into account the other activities that contribute to the output. Let's say you drop 50 to 80 hours into incremental design effort for the storyboard output. This may be high or low depending on your industry and customer expecations. Let's say the going rate for an hour of delivered level 1 / level 2 courseware with a couple of novel performance assessment activities is between 6K and 13K depending on package quality, features, etc. That's your bottom threshold.įor your top threshold should take into account the going rate for the level of quality you are able to provide. The first would be what you need to make it worth your while to do the work. The value you're bringing and how that matches up with your client's expectationsĭo some math from a couple of different viewpoints to calculate your range / bracket.
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There are two factors that I would consider: I undercharge for work regularly, so take my advice with a grain of salt
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